Hi, we are Pixelant Games.
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STUDIO INTRODUCTION
Our studios
Wrocław, Poland – HQ
Established in October, 2020
Prague, Czech Republic
Established in June, 2022
TEAM MEMBERS
15-20 years of experience in AAA game development
in Unreal Engine and custom engines
TEAM HERITAGE
- Witcher 3
- Cyberpunk 2077
- Dying Light
- Dying Light 2
- Mafia II
- DayZ
- Call of Juarez: Gunslinger
- ARMA
CHERNOBYLITE COMPLETE EDITION - NINTENDO SWITCH PORT
Porting
- Optimized game logic to operate efficiently within system constraints
- Optimized shaders, materials, and rendering techniques for the Switch’s GPU
- Reworked assets and environments to meet GPU performance targets while preserving the quality of photogrammetry-scanned environments
- Reduced memory usage across multiple game systems to fit within hardware limitations, including enhanced streaming techniques
- Revised the audio pipeline to ensure efficient playback, optimized memory consumption, improved streaming, and maintained high-quality audio
- Updated dependencies to the latest versions to align with certification requirements
- Prepared the game for submission and ensured compliance with all platform performance and functionality standards
- Release date (Nintendo Switch version): December 13, 2024
CRITTER CAFÉ - NINTENDO SWITCH PORT
Porting
- Reduced the game’s memory usage to fit the constraints of the Nintendo Switch, maintaining smooth and reliable performance
- Optimized game logic to operate efficiently within system constraints
- Reviewed and revised the game assets to meet the GPU capabilities
- Updated and optimized the shaders, resolving issues encountered during the porting process
- Adjusted the UI navigation to comply with the platform requirements
- Adapted the title for Nintendo’s certification process by addressing all compliance requirements
- Release date (Nintendo Switch version): November 26, 2024
CRIME BOSS: ROCKAY CITY – GEN 9 CONSOLES PORT
Porting
- Provided custom integration of FSR 2 on PS5
- Integrated PS5 controller features: Adaptive Triggers, Haptic Feedback, Controller Speaker, Lightbar
- Implemented additional networking functionality originally not available via engine
- Fixed console specific graphics and functional bugs
- Worked on memory and performance optimization’s to ensure stable work on consoles especially Xbox Series S
- Provided very detailed weekly performance reports for developers to help with content optimization
- Adapted the title to comply with Microsoft and Sony certification requirements
- Release date: March 28, 2023
THE TEXAS CHAIN SAW MASSACRE – GEN 8 CONSOLES PORT
Porting
- Handled the all technical aspects of porting from PC to Gen 8 consoles, and collaborated on porting to Gen 9 consoles
- Worked directly with Sumo Nottingham
(lead studios) to provide porting support on the PS4
and Xbox One in the latter half of the game’s development - Developed performance analyses to deliver sets of fixes and improvements that were implemented to the other
platforms (PlayStation 5, PC and Xbox Series X|S) - Release date: June 25, 2023
OTHER PROJECTS OVERVIEW
VAMPIRE: THE MASQUERADE BLOODLINES 2
CO-DEVELOPMENT
+ Production
+ Animation
+ AI engineering
+ Release Date: 2025
DEVELOPMENT EXPERTISE
- AAA game systems: rendering, animation system, networking, quest/story system, networking, tools
- Game production process optimization via procedural content generation systems & tools
- Profiling (both CPU & GPU), debugging & optimizations, especially for consoles
- Unreal Engine 5, Unity Engine and vast experience with custom technologies
PORTING EXPERTISE
- PlayStation 5, Xbox Series X|S, Nintendo Switch, and Virtual Reality platforms
- Unreal Engine 5 as well as proprietary game engines
- Profiling and optimization tailored for console specs
- Game systems: rendering, animation, networking, quest/story systems, tools
- Cross-platform multiplayer across all platforms
- Adaptation of assets and art for console requirements
- Dedicated certification quality assurance
- Consoles UI usability and user experience
- Certification and submission support
- Consoles post-release support and live operations assistance
WORKING TOGETHER
- We are taking our values seriously. They do have a direct influence on how we work.
- Transparency is key, we are focusing on open communication and working together to overcome all possible problems, issues through risk assesment.
- We are operating in a healthy workspace. We are avoiding crunch and overtime as much as possible and making sure our team has enough time to recharge. We also expect our team to generally work in their local time/zone.
- We are treating everyone as equal, and always assume good intentions.
- We promote looking for a common sense, so we will propose improvements and alternatives to the plans given to us, trying to opitimize or de-risk the development.
- We strongly believe in developing new skills, every Ant is encouraged to take a few days each year to learn and explore new skills.