Hi, we are Pixelant Games.
let us make your
game stand out!
STUDIO INTRODUCTION
PixelAnt Games was founded in October 2020.
We collaborate with leading studios and publishers on top-tier AAA and AA+ games, while also developing our own IP (yet-to-be-announced) using Unreal Engine.
GAMING EXPERTISE + WELL-DESIGNED DELIVERY SERVICES
The team behind 15+ renowned AAA titles includes senior members with over 20 years of game development experience
and veteran IT management experts with extensive hands-on industry expertise, including:
• deep proficiency in agile software delivery,
• expertise in project management best practices,
• and battle-tested delivery methodologies proven across high-profile projects.
TEAM MEMBERS
15-20 years of experience in AAA game development
in Unreal Engine and custom engines
IN WORKS
TEAM HERITAGE
- Witcher 3
- Cyberpunk 2077
- Dying Light
- Dying Light 2
- Call of Juarez: Gunslinger
CRONOS: THE NEW DAWN - NINTENDO SWITCH 2 PORT
Porting
PixelAnt Games:
- Took full ownership of the Nintendo Switch 2 port and certification process, delivering on time and within budget through seamless collaboration with Bloober Team (the primary developer) and completing the port while core
development was still in progress - Enhanced the gameplay experience by integrating platform-specific features, including Joy-Con 2 mouse and gyro support, as well as DLSS technology
- Fine-tuned Unreal Engine settings to maximize visual quality while
maintaining strong performance - Provided in-depth performance analysis, and identified and resolved critical technical issues in close collaboration with Bloober Team
- Overcame performance bottlenecks by applying targeted optimizations using custom tools, along with engine modifications
across the rendering pipeline,
culling, instancing, and post-processing - Successfully passed the new certification process (Game Key Card), ensuring both quality standards and compliance for release on the platform
– - In addition to developing the Switch 2 port, PixelAnt Games optimized the game’s Xbox Series X|S version
– - Engine: Unreal Engine 5
- Released: September 5, 2025
GEARS OF WAR: RELOADED
Porting
CHERNOBYLITE PREMIUM & COMPLETE EDITION - NINTENDO SWITCH PORT
Porting
PixelAnt Games:
- Optimized game logic to operate efficiently within system constraints
- Optimized shaders, materials, and rendering techniques for the Switch’s GPU
- Reworked assets and environments to meet GPU performance targets while preserving the quality of photogrammetry-scanned environments
- Reduced memory usage across multiple game systems to fit within hardware limitations, including enhanced streaming techniques
- Revised the audio pipeline to ensure efficient playback, optimized memory consumption, improved streaming, and maintained high-quality audio
- Updated dependencies to the latest versions to align with certification requirements
- Prepared the game for submission and ensured compliance with all platform performance and functionality standards
– - Engine: Unreal Engine 4
- Released – Nintendo Switch versions: Complete Edition – December 13, 2024; Premium Edition – January 10, 2025
CRITTER CAFÉ - NINTENDO SWITCH PORT
Porting
PixelAnt Games:
- Reduced the game’s memory usage to fit the constraints of the Nintendo Switch, maintaining smooth and reliable performance
- Optimized game logic to operate efficiently within system constraints
- Reviewed and revised the game assets to meet the GPU capabilities
- Updated and optimized the shaders, resolving issues encountered during the porting process
- Adjusted the UI navigation to comply with the platform requirements
- Adapted the title for Nintendo’s certification process by addressing all compliance requirements
– - Engine: Unreal Engine 5
- Released: November 26, 2024
CRIME BOSS: ROCKAY CITY – GEN 9 CONSOLES PORT
Porting
PixelAnt Games:
- Provided custom integration of FSR 2 on PS5
- Integrated PS5 controller features: Adaptive Triggers, Haptic Feedback, Controller Speaker, Lightbar
- Implemented additional networking functionality originally not available via engine
- Fixed console specific graphics and functional bugs
- Worked on memory and performance optimization’s to ensure stable work on consoles especially Xbox Series S
- Provided very detailed weekly performance reports for developers to help with content optimization
- Adapted the title to comply with Microsoft and Sony certification requirements
– - Engine: Unreal Engine 4
- Released – PS5 & Xbox Series X|S: June 15, 2023; PC – June 18, 2024
THE TEXAS CHAIN SAW MASSACRE – GEN 8 CONSOLES PORT
Porting
PixelAnt Games:
- Handled all technical aspects of porting from PC to Gen 8 consoles, and collaborated on porting to Gen 9 consoles
- Worked directly with Sumo Nottingham
(lead studios) to provide porting support on the PS4
and Xbox One in the latter half of the game’s development - Developed performance analyses to deliver sets of fixes and improvements that were implemented on the other platforms (PlayStation 5, PC, and Xbox Series X|S)
– - Engine: Unreal Engine 4
- Released: August 18, 2023
OTHER PROJECTS OVERVIEW
THE TEXAS CHAIN SAW MASSACRE
CO-DEVELOPMENT
+ Programming:
- Gameplay
- UI
- PlayFab integration, network code
+ Released: August 18, 2023
VAMPIRE: THE MASQUERADE BLOODLINES 2
CO-DEVELOPMENT
+ Production
+ Animation
+ AI engineering
+ Release Date: October 21, 2025
DEVELOPMENT EXPERTISE
- AAA game systems: rendering, animation system, networking, quest/story system, networking, tools
- Game production process optimization via procedural content generation systems & tools
- Profiling (both CPU & GPU), debugging & optimizations, especially for consoles
- Unreal Engine 5, Unity Engine and vast experience with custom technologies
PORTING EXPERTISE
- PlayStation 5, Xbox Series X|S, Nintendo Switch, and Virtual Reality platforms
- Unreal Engine 5 as well as proprietary game engines
- Profiling and optimization tailored for console specs
- Game systems: rendering, animation, networking, quest/story systems, tools
- Cross-platform multiplayer across all platforms
- Adaptation of assets and art for console requirements
- Dedicated certification quality assurance
- Consoles UI usability and user experience
- Certification and submission support
- Consoles post-release support and live operations assistance
WORKING TOGETHER
We are taking our values seriously. They do have a direct influence on how we work.
- Transparency is key. We focus on open communication and working together to overcome all possible problems and issues through risk assessment.
- We are operating in a healthy workspace. We are avoiding crunch and overtime as much as possible and ensuring our team has enough time to recharge. We also expect our team members to work in their local time/time zone generally.
- We treat everyone as equal and always assume good intentions.
- We promote looking for common sense, so we will propose improvements and alternatives to the plans given to us, trying to optimize or de-risk the development.
- We strongly believe in developing new skills, every team member is encouraged to take a few days each year to learn and explore new skills.
Contact us, let’s talk!
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